We want kids to play Science Score and do well in Science. This is our theme in the recently concluded Asia gaming convention. We will continue to uphold this theme and help kids to both enjoy and do well in their academic performance.
Education or play? This or that. This is how educators see it. But after getting feedback from thousands of kids we are convinced that kids will manifest better learning outcomes if a game blended learning style is introduced to them. We want to deliver an e-learning experience that integrates the positive elements of computer games (test of logic, memory, problem solving, critical thinking skills, visualization and discovery), with educational philosophy, clearly stated learning outcomes supported by superior content.

We also realise that in order for such initiatives to be embraced by Schools and supported by teachers and parents, it is important to meet the curriculum objectives. Given the pressures faced by teachers and students to produce specific results, any time spent through elearning must demonstrate academic performance improvements.
That is why we are so happy with the way Science Score has evolved today, as it meets both the learn expectations (aligning to curriculum) of teachers/parents and the play expectations of kids. This has been a tough challenge, but we believe we have surpassed the expectations of all through our hard work over the last few years in making Science Score a truly memorable experience.
Science Score – development team
Post by: Binky